Teenage Mutant Ninja Turtles looks and sounds just like the cartoon. Hardcore old-school dudes should be right at home on normal or hard difficulty, too. Easy mode is manageable for the younger crowd - any parent readers out there can rest assured that there's a proper level of difficulty for their local household Turtle fan. A kiddie game, it's not - at least on hard difficulty. I was promptly bought and owned by that critter. It worked out pretty well, in fact, until I fought Razorfist in the underground chapter.
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Starting in on TMNT, this reviewer got the great idea to just go ahead and start on 'hard' difficulty, believing it'd be no sweat compared to the mean streets of Metro City. You know why? Because Ninja Turtles were totally awesome, and Konami's games kicked ass. I even bought the 3rd NES game, and both of the SNES titles the first day I could find them. For a kid back then, that was a fortune and a half. Oh, I remember all too well, the endless futile hours trying to finish the original NES game saving, like, 40 bucks to get the sequel. We knew this in our hearts when we were playing with Turtleblimps or whatever out in the playground. Heck, 15 years ago, most of us were probably just kids, and Ninja Turtles were the most radical thing ever. When the Planet GameCube staff heard that Konami was doing a new Teenage Mutant Ninja Turtles game, it was fairly certain that we were hit with a wave of nostalgia that could only be the result of all the NES and SNES TMNT games that we bought and spent entirely too many hours playing.